Tuesday, October 18, 2011

Final Fantasy XI: Alpha In Its Second Phase

During an interview with Dengeki magazine, the development team of Final Fantasy XIV has again delivered.Producer Hiromichi Tanaka, Nobuaki Komoto planner Kenichi Iwao director and showed great deal of information to journalists, including many improvements have been alpha, as Final Fantasy XI Gil. Therefore, the WLY of the company will enter a new phase, "Phase 2" as its creators call it. Timetable of the details have been submitted for approval to accommodate us for the next few days.

Stability of the server:
* The problems of stability of the server to hit the alpha, the development team apologizes to players who could not enjoy the experience.

* The number of participants and therefore was unexpected, but recently, players have become scarce.

* Phase 2 of the Alpha will begin shortly, as soon as the game will be fairly stable.

* Players of the second stage has already been selected.

* The beta will start when 50 000 gamers servers dive deep and unstable Eorzea will be corrected.

Player feedback:

* The players felt that the pace of the fighting was too slow. Developers will try soon to include a completely different system.
* Most of the community also complained of lack of explanation about the playing system, a second fault to be corrected during the beta.
* The problems of facial immobility of certain characters, and loads of non-appearance of some crystals will be resolved during the resolution of concerns from the server.
* Some players missed their missions and gil lost due to server instability, the latter will therefore be reimbursed as consolation prizes.

The transition to beta:

* All races will be playable in the beta, including Miqo'te.
* The textures of the characters will not change during the beta, but that of Limsa Lominsa be revised upwards, as the effects of light.
* The system will also be revamped shadows during the transition to the new phase.
* The size of the map will not change, the developers believe that the playable space is large enough that players can move freely and give their impressions.
* The card Limsa Lominsa could be separated into two planes, one for each floor, because of its architectural complexity.
* The chatbox will be redesigned because of the spam that can represent the information on the fighting nearby.
* The system of "bazaar" will be launched, every community member could sell their items directly visible as small shops, even after disconnecting.

The world of Final Fantasy XI:

* Final Fantasy XIV wants more "free" than the XI.
* Some guides accept a particular class, it will then do your choice.
* The 12 gods of Eorzea are largely inspired by the Greek pantheon, and they have their own characteristics and personality. Each command element that will affect the player.
* We still do not know if the player can interact in any way with these gods.
* Players can change their choice of god, but it will lead to a penalty.

Eorzea:

* While Final Fantasy XIV focuses on Eorzea, it is possible that other continents are playable in the future.
* Like the ancient Greek cities, each city-state has developed its own culture.
* Limsa Lominsa is, like Venice, a city built on water, Ul'dah is an oasis in the desert, and Gridinia was built as the ancient Mayan cities, only the middle of the forest.
* Some guilds will be present in all cities, while others will be exclusive to one city in particular. For example, the people of his guild has Gridinia fishing, unlike other cities.
* In addition to chocobos, carriages, boats and vessels used for transportation.

Citizens and monsters:

* There will Miqo'te NPCs such as males that players can not create by themselves.
* Many monsters in FFXI will be back in its spiritual sequel.
* While some people may attack you, creatures are harmless, peaceful or help you out.
* Customisation is deeper, players will be able to define their own style.

No comments:

Post a Comment